package game.block.blocks;

import game.block.entity.MovableEntity;
import game.block.entity.TrapEntity;
import game.block.game.Board;
import game.block.tile.Tile;
import game.block.turn.Turn;

import com.badlogic.gdx.math.Vector2;

public class JumpBlock extends MovableEntity {

    public JumpBlock(Vector2 pos, Tile tile) {
        super(pos, tile, JUMP_TILE, TYPE.JUMP);
    }

    @Override
    public boolean select(Turn currentTurn, Tile t, Board board) {
       return super.select(currentTurn, t, board);
    }

    @Override
    public boolean counterEffect(TrapEntity te) {
        return false;
    }
    
    @Override
	public void setInfo() {
		info="Name:  Jump Block\n\nFunction:  Gives other blocks the ability to jump over a tile";
	}

}
